ACCESS-3DP: Art & Creative Craft Entreprises for Successful Streaming of 3D Printing

Access 3dp web

The exploitation of advanced manufacturing technologies, such as additive manufacturing (also called 3D printing), requires high technical skills, but also transversal capacities such as creativity, innovation and entrepreneurial approach.

Craft businesses have the creative and innovative capacities to adopt these technologies.

Nevertheless, to allow craftsmen to adopt and fully exploit the potential of 3D printing, it is necessary not only to invest in physical capital (machines), but also to train human capital, through training programs that are specifically dedicated to small businesses and adapted to the needs of the market for this audience.

ACCESS-3DP is a collaborative project aiming to strengthen the competitiveness of craft businesses through the use of 3D printing.

Objectives

To allow craft companies to exploit the potential of 3D printing and more specifically:

  • To make training sessions on 3D printing more effective and efficient, by matching the needs of craft businesses.
  • To optimize training systems by highlighting the added value of 3DP for craft companies and by developing a MOOC.
  • To structure a partnership between schools and companies for the optimization of resources and a better employability.

Targeted audiences

Craft companies interested in 3D printing, technology professionals, designers, 3D printing manufacturers and project leaders interested in starting a business using 3D printing.

Main activities

  • Development of a comparative study of 3DP training programs in Europe and identification of training needs for craft companies wishing to adopt this technology.
  • Design of a training course / curriculum on 3D printing techniques specially designed for craft companies.
  • Development and integration of learning modules on 3D printing and, its practical application for craft companies, on a MOOC (Massive Open On-line Course) platform.
  • Test and validation of innovative tools with craft companies.

Starting dates

October 2020 (30 months)

Project coordinator

Partners

This project is co-funded with the support of the European ERASMUS + program

Last updates

Executive summary to identify the skills mismatched between the craft and traditional industries in relation to AM technologies.

→  Executive summary

ACCESS-3DP

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The European Commission’s support for the production of this publication does not constitute an endorsement of the contents, which reflect the views only of the authors, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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